MAPS + PLACES
Al Kharid
Located in the SE portion of the world map, Al Kharid is
technically a kingdom of its own, complete with camels, cacti,
and scorpions. Since there is only the one town and the Chasm
Mine, I've lumped it in with Misthalin. It also boasts several
unique shops: the Scimitar Shop, the Kebab Shop, and the Skirt
Shop. One of the two forges is located here, as well as a small
general store, a silk trader, and a tanner. You can only buy silk
here, and the general store in Al Kharid will not buy it, but you
can sell it Varrock for a tidy profit - a good way to make money,
if you don't mind going back and forth. Al Kharid is also the
jumping-off spot for a quest; talk to the Chancellor in the
Palace.
Barbarian Village
This small town can be found at the far west part of the map, due
west of Varrock along the road. There is not much here in the way
of amenities - just a large mead hall where beer and cooked meat
can be had for free and a fight is always going on. The
barbarians wandering about here are tough, especially their
leader, Gunthor the Bold, but they will not attack unless
provoked. The village also has a small mine where tin and coal,
can be mined, a helmet shop, and a small kiln with two pottery
wheels.
Champions' Guild
This small building SW of Varrock is reserved for the elite
players, those who have gained the maximum amount of quest points
through the completion of quests, which comprises only a couple
hundred of the several thousand who play. The Guildhall has a
small shop upstairs, where you can buy black metal helmets, black
metal legs, and blue capes, which can't be found anywhere else.
It also has a small pen to one side with chickens, for those who
want a snack, and a range in back to cook your meat. There is
also an emergency escape ladder, located on the second floor. It
drops you outside the building, on the south side (which is where
I'm standing in the picture above).
Cook's Guild
Located just north of Juliet's farm, this three-story building is
the home for the finest chefs in Runescape (level 32 cooking and
up, plus you need a Chef's Hat). The top floor has a pot for
flour, a jug for water, and grapes for wine, as well as a hopper
to put grin into. The second floor has the millstone, apples, pie
dishes, and two ranges to cook bread and pies. The bottom floor
is where you get the flour to make dough and a sink for water.
Draynor Manor
This spooky house is the home of Count Draynor the vampire (who
is the subject of a quest). The place also houses other powerful
creatures, including a skeleton in a closet (I don't think Andrew
realized the pun when he made that one), a witch, and a few
ghosts. The mad scientist on the top floor is also the subject of
another quest - you have to help him find the missing pieces to
his machine.
Edgeville
Edgeville is the former Ghost Town. With the appearance of the
Wilderness, the Ghost Town became refurbished and resettled. Now
there are a bank and general store here. The only thing notable
about this place is the dungeon, which is recommended for
powerful players only. There is a mine in the dungeon, in which
you can find mithril and adamantium ores, as well as gold, coal,
and tin/copper, and it also has a back door (that small hut), so
you can go down and fight giants or go mining without running the
gauntlet every time.
Lumbridge Castle
This is where you start the game, and where you end up every time
you die. Second to Varrock, this is perhaps the busiest place in
the game. Right outside the front gate of the castle is a guide
who can give many helpful tips to beginning players. Nearby is
the general store and the second forge. If you talk to a certain
someone inside the castle, you can find a quest, and if you go to
the church, you will find another quest. An axe shop is located
in the building just south of the castle. Also, newbies wil be
glad to note that the castle is a "no-kill zone" - that
is, no player can attack another inside the castle and in a small
area around the castle.
Draynor Village
This small village just south of Draynor Manor bears the name of
the evil Count. Morgan is about the only person here, and he is
the one to talk to about the vampire quest. Other personalities
who have recently moved here include Ned the Sailor and Aggie the
Witch. Highwaymen often accost travellers to the north of town,
while darkwizards can be found to the south. Also to the
southeast is a large jail.
Stone Circle
As you follow the road north from Lumbridge to Varrock, you'll
pass a large circle of stones to the east. This is the Stone
Circle. It was built many years ago by a coven of evil wizards
who used it to summon the demon Delrith into this plane. A mighty
hero wiedling the sword Silverlight defeated the demon and sent
it back to its own plane, but now evil wizards are again trying
to bring Delrith forth. One of the quests involves finding
Silverlight and sending Delrith back to his home plane. Two kinds
of darkwizards, bearded and clean-shaven, also frequent the area;
the bearded ones are far more powerful, but give more treasure
when killed. Both kinds are very agressive and will attack anyone
who comes near them, so newbies, beware!
Varrock
Varrock is the largest city in Runescape right now. Located due
north of Lumbridge Castle, Varrock boasts a variety of things to
do and see: a sword shop, a staff shop, a general store, a rune
shop, two smithies, an armorer, a bow shop, a tavern, an
apothecary, a church, a bank, a dungeon, and two thieves' guilds.
Right beside the Rune Shop is a smith who can change male armor
to female and vice versa. There are places for you to practice
your combat and archery skills, but the archery range is not
functional (and likely will never be); the player houses in the
eastern part of the city likewise are not open yet.
Varrock is the home of not one, but three separate quests, which
can be discovered by talking to various people in the city. The
manhole just east of the palace leads down into the city sewers,
wherein rats, skeletons, ghosts, and other foul things lurk in
the darkness. Many a brave adventurer has gone below and returned
with riches, and many more haven't returned at all.
Wizards' Tower
Wizards' Tower is located on a small island at the far SE portion
of the map. This places figures strongly in two different quests.
Many wizards can be found here, and the doughty adventurer can
kill them for their blue robes and hats, which improve magical
mastery.
Black Knights Castle
Located atop Ice Mountain, this large castle is home to the Black
Knights (not the clan, the monster). The castle is the subject of
a quest - you can get in, but not through the front doors. Black
knights and guards abound here.
Chaos Temple
The home of the evil Monks of Zamorak, this tower sits at the far
northwestern corner of Asgarnia. The monks are nasty little
buggers who curse you, so the only real reason I can see for
going there is the wine that spawns on a table in the tower.
Dwarf Mine
Located inside Ice Mountain, this huge mine can be accessed by a
ladder in a hut near the top. You can mine tin, copper, clay,
coal, iron, gold, mithril, and adamantium ores there. There are
mine carts here for ore, and lots of dwarves to kill, a general
store, and an ore shop with copper, tin, and iron ores, and
bronze, iron and gold bars.
Falador
This large city is located due west of the Barbarian Village. It
has three new shops not found in Misthalin: a shield shop, a
chain mail shop, and a gem shop, as well as a general store, a
bank, a forge, and player-owned houses. The White Knights Castle
is located in the southern part of the town on its own island,
and the Knights and guards keep the peace here.
Goblin Village
Like the name suggests, this is a squalid little village of
goblins, located on the west side of Snow Mountain. Plenty of
rats and goblins of both varieties to kill, as well as a quest.
Ice Giants' Dungeon
This small dungeon is located at the far southern end of
Asgarnia. It is the only place in Runescape where you can find
the fabled blurite ore, and where you can find ice giants. To get
to the ore, you have to run a gauntlet of muggers, pirates,
hobgoblins, ice warriors, and ice giants, so be prepared.
Ice Mountain
The fabled Ice Mountain is located at the far north end of
Asgarnia, due west of Ghost Town. There are several points of
interest on the mountain, including the Dwarf Mines, the
Monastery, and the Black Knights Castle.
Monastery of the Healing Hand
No, it's not really called that, but I thought it was catchy and
appropriate - so sue me. The monastery is located on the eastern
slopes of Ice Mountain and is populated by (you guessed it)
monks. These monks are special - they can heal a some hits (8) by
laying on hands. There is a large cabbage patch out back and
sheep that can be shorn for wool, and a new special area for the
most devout (31 prayer) where you can get monk's robes that
prolong prayer duration, as well as get your Holy Stars blessed
by Brother Jered, or pray at the altar there for extra prayer
points.
Port Sarim
Port Sarim is the dock area located at the far southern end of
the border between Asgarnia and Misthalin. The local tavern, the
Rusty Anchor, sells ale by the pint (-2 attack, +1 hits), and the
local Magic Emporium sells runes of all types, hats, and eye of
newt. There's also a Food Shop here, with flour, bananas,
redberries, rawmeat, cheese, chocolate, and a slot for bread -
they don't carry it normally, but you can sell it there. There's
a jewelry shop, where you can buy and sell rings, necklaces, and
amulets, A Fishing Shop for all your fishing needs, and last but
not least is the Axe Shop, where you can buy the highly sought
Adamantium Battle Axe. Here also you can buy passage on a ship to
the island of Karamja for just 30 gold. Looking for buried
treasure? Talk to Redbeard Pete; he might be able to help you.
Rimmington
This small village is located in the wilderness of Asgarnia, in
the southeastern corner of the land. There is not much there to
recommend it to the average traveler, except for the practicing
witch, Hetty. If you want to become one with your dark side
(i.e., improve your magic), she's the person to talk to. There is
also a small mine northeast of town where you can find copper,
tin, clay, and iron ores, and a crafting shop that buys and sells
chisels and molds for necklaces, rings, and amulets.
White Knights Castle
This large castle in the southern part of Falador is the site of
not one, but two quests: the Knight's Sword Quest, and the Black
Knight's Fortress Quest. Obviously, you can find White Knights
here.
Karamja
Since Karamja is just a small island, there is no list of
points of interest here. Ships set sail from Port Sarim, and the
trip costs 30 gold. The island itself has a banana plantation, a
liquor store (yes, that's right folks, there's no minimum
drinking age in Runescape!), and a new dungeon in a volcano,
where you can find Lesser Demons, Skeletons, and Deadly Red
Spiders. Scorpions and imps abound on the island, but there isn't
much else there. Didn't bring enough money for the return trip?
No problem - just talk to Luthas, the owner of the banana
plantation near the dock. He'll put you to work crating up
bananas for shipment to Port Sarim, and pay you 30 gold when
you're done.
The Wilderness
The Wilderness is located at the far northern edge of the map. You can't miss it - once you get near it, you'll receive a warning. The entire Wilderness is a PK zone. This means that ALL players are PK. It is also divided into zones - the number at the bottom right is the zone number; this number is the PVP (player vs player) range. So for example, if Joe123, level 23 player, were in Level 5 Wilderness, he could attack and be attacked by anyone from level 18-level 28. The wilderness extends clear to level 48, and holds a number of points of interest, like a couple graveyards, a lava maze, and three mines.